eternitymods: (Default)
Melodies Of Eternity Moderators ([personal profile] eternitymods) wrote in [community profile] eternityooc2018-08-27 10:45 am

Melodies Approval

This is where existing characters can submit their Melodies for mod approval, and the Limit Break section will become available on the application page for the next round. If you need help coming up with one, see the Melody development workshop on the meme community.

Please see the Melodies page for an overview of the function and fill out the form below.

songbird_slayer: (Default)

[personal profile] songbird_slayer 2018-08-28 06:35 pm (UTC)(link)
Player: Ami
Character Name: [OU] Madhuri
Limit Break Name: Unbreakable Majesty
Limit Break Description: Madhuri temporarily unlocks her original potential as a Glamour Bard. She creates music and begins to dance, casting a temporary mass charm and drawing foes into a dance number. All enemies affected will have a small amount of their energy sapped (maybe 10% at first level? Somewhere around there?) with half of the total given to the caster.

At higher levels, the amount of energy taken is increased, and the appearance of the spell is enhanced.
acapriciousreaper: (Default)

[personal profile] acapriciousreaper 2018-08-28 06:38 pm (UTC)(link)
Player: Lox
Character Name: Kuja
Limit Break Name: Trance
Limit Break Description: A state of power brought on by intense emotion and the adrenaline that comes with pain, Trance causes a physical transformation in addition to revitalizing those who use it. In Kuja's case, his appearance drastically changes. Upon entering Trance, any status ailments are lifted, though Trance does not provide immunity to such, and Kuja gains the ability to levitate and glide through the air under his own power, though gaining altitude more than a foot or two is difficult. Magical power is multiplied tenfold, but without a connection to Gaia's Crystal, Trance has a devastating drawback: for a duration equal to the time Kuja spends in Trance, he will be rendered unconscious. He can maintain Trance for an absolute maximum of five minutes, regardless.
Later upgrades to Trance could mitigate this to total exhaustion, being unable to cast magic, or being able to cast magic only at half-power.
Edited 2018-08-29 01:46 (UTC)

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topgun_textiles: ([Shades] Opportunity Sought)

[personal profile] topgun_textiles 2018-08-28 07:07 pm (UTC)(link)
Player: Ami
Character Name: [OU] Kanji Tatsumi
Limit Break Name: Ass Whoopin', Tatsumi Style
Limit Break Description: When Kanji's had enough, he'll call down his Emperor seal card and unleash his fully-evolved Persona, Takeji-Zaiten. He and the big guy will double-team enemies with a series of powerful physical blows before one final Maziodyne fills the area with lightning magic.

Additional levels capture greater numbers of enemies and increase the number of blows exchanged before the Maziodyne.
Edited (kanju?) 2018-08-28 19:08 (UTC)
pishirogane: (Come Yamato Takeru!)

[personal profile] pishirogane 2018-08-28 07:55 pm (UTC)(link)
Player: VG

Character Name: [OU] Naoto Shirogane

Limit Break Name: Judge of Hell

Limit Break Description: Once ready, Naoto raises her hand and calls down the Wheel of Fortune card, breaking it to unleash her max Persona, Yamato-Sumeragi. After that, shield your eyes as her and her Persona unleash the 'Megido' (non-elemental) magic line upon all her foes.

At Level One, the damage to all foes is moderate, but by Level Four, damage is severe enough that most enemies don't stand a chance.
garyoutensei: (Default)

[personal profile] garyoutensei 2018-08-28 11:56 pm (UTC)(link)
Player: gsai

Character Name: Baiken

Limit Break Name: Garyou Tensei

Limit Break Description: A single, sudden cut that has the power to rend the very area around Baiken, destroying the nearby environment as well as her opponent. If the opponent isn't instantly fell by the cut, they are at least in a position, damage wise, where it would be incredibly unwise to continue the fight. Because the attack is so sudden and powerful, there's not a lot that can be done to block it, but one DOES have to be in close range to Baiken in order for it to work. If Garyou Tensei fails, it cannot be used again within the same battle, and every moment that is spent preparing the attack before it is unleashed slowly drains Baiken's own health. If the attack hits, there is a small, roughly 5 to 8 second delay before the effects of the cut are actually noticed.

Here is a visual reference
Edited 2018-08-28 23:58 (UTC)
sullenstallion: (woah)

[personal profile] sullenstallion 2018-08-29 07:08 pm (UTC)(link)
Player: Rune
Character Name: [AU] Dylas
Limit Break Name: Monster
Limit Break Description: Dylas enters a berserk state against the enemy who attacked him last. His claws become sharper and start to drip venom that have a chance of poisoning, and his physical attacks have the lightning element added to them. His berserk status cannot be cured, and his chosen target can shift. It ends after five turns. Like with the berserk status, his strength receives a boost as well. If there are no targets remaining before the five turns are up, he will attack his allies next.

At higher levels, Dylas becomes more monstrous, offering additional status effects that have a separate chance of occurring as well as increasing the strength and duration.
sassafrisk: <user name=e8luhs site=tumblr.com> (Default)

[personal profile] sassafrisk 2018-08-30 12:11 am (UTC)(link)
Player: The Doomkitten (Doom)

Character Name: Frisk

Limit Break Name: Fractured Nova

Limit Break Description: Although they no longer have the ability to rewind time and bring themselves back from death, Frisk can still use the fractured nature of their chronology to their advantage. While using Melody: Fractured Nova, Frisk accelerates their personal timeline, increasing their speed to the SSS Rating, and using their Speed Rating to determine their Physical Power and their Magical Power. They can also teleport to a position that they are currently at in another timeline at the start of their turn, the end of their turn, whenever they use a skill, and between the moves of a physical combo, optionally rewinding or going forward in time by 1 second. Finally, alternate selves pop in and out of existence, aiding Frisk with a weak physical combo, Jump, Explosion, or Ninjutsu (determined randomly) whenever Frisk attacks or uses a skill. These alternate selves disappear immediately after they use a skill, and cannot be targeted. At second level, Frisk can move forward and backward in time by up to 1 additional second. At third level, one more alternate self appears to help Frisk whenever they use a skill. At fourth level, Frisk can move forward and backward in time by up to 1 additional second, to a total of 3 seconds. Frisk can hold this state for a maximum of five minutes, but when it ends they disappear for an equivalent amount of time to help alternate Frisks. While using this Melody, Frisk's eyes are solid gold, and they are surrounded by a golden aura whenever they are not invisible.
Edited 2018-08-30 16:11 (UTC)

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[personal profile] sassafrisk - 2018-08-30 22:08 (UTC) - Expand
promiselisting: (pic#12461242)

[personal profile] promiselisting 2018-08-30 05:45 pm (UTC)(link)
Player: Gorse

Character Name: Futaba Sakura

Limit Break Name: Final Guard

Limit Break Description: Drawing on the power of her ultimate Persona, Prometheus, Futaba is able to create a barrier and negate damage from a single attack on her allies. This ability is very reactive - more akin to Counter than Protect/Reflect.

The damage negated increases with level, going from roughly half of most attacks at the base level to all but the most extreme damage negated at Level Four (but again - only once, if the enemy uses the attack again then there's nothing she can do). The range also increases, making it easier to shield multiple party members (think of it as like the AOE circle in FFXIV getting bigger)
Edited 2018-08-30 17:47 (UTC)
modelcivilian: Screenshot: The Mime (Respect the performers)

[personal profile] modelcivilian 2018-08-30 07:21 pm (UTC)(link)
Player: VG
Character Name: [OU] Adrien Agreste
Limit Break Name: Opus
Limit Break Description: Opus refers to a musical composition. When Adrien activates his Melody, a piano will appear and he'll either play a Fortuitous Movement or Catastrophic Movement based on a fifty/fifty chance, each one changing as they Level.

The Fortuitous Movements casts buffs on the party with each Level resulting in the duration lasting longer as well as status enhancements like Reraise having a higher chance at being cast around Four.

The Catastrophic Movements casts debuffs on the present enemies with, again, each Level affected the duration of said negative ailments as well as higher Levels raising the chances of worse stats like Petrify or Death.

Additional notes: Since I left this out, buffs/debuffs at Level One last for three turns with the chances of more helping/hindering buffs having about a 10% chance of being cast. Effects like Protect, Haste, and Shell are a guarantee along side Attack, Magic, and Defense down on the flipside. However, things that might instantly eliminate enemies cannot be used at this time. Level Two, Buffs/Debuffs last five rounds and stronger buffs/debuffs chances go up to 15%. Level Three, this changes to seven turns and 20%, and finally, Level Four, the effects sustain for nine turns and the chances of stronger buffs/debuffs goes up to 25%. As well, Level Four has a 10% chance of Death/Petrify if Catastrophic Melody is played.
Edited (Buff/Debuff information) 2018-08-31 20:25 (UTC)

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rivieran: (Default)

[personal profile] rivieran 2018-08-31 04:54 pm (UTC)(link)
Player: unkie

Character Name: Ena

Limit Break Name: Dragonform

Limit Break Description: The Melody taps in to Ena's ancient draconic bloodline and turns her into a medium-sized silver dragon for three turns. In dragon form, Ena gains the ability to fly, can see in total nonmagical darkness up to 60ft, and can attack physically with a bite, claws, or wings. In this form, she can also carry at most one adult and one child (or one lalafell) on her back.

At level 2, she gains resistance to cold/ice-based magic and can now use an ice elemental breath weapon, which manifests in a 30ft cone. The breath weapon can only be used once per transformation.

At level 3, size of the form increases to large. She can now carry up to three adults on her back.

At level 4, the range of the breath weapon extends to 40ft. She can now use it twice per transformation, but with a one turn cooldown between uses.
thegoofball: (come on)

[personal profile] thegoofball 2018-08-31 06:58 pm (UTC)(link)
Player: Nick
Character Name: [OU] Lance
Limit Break Name: The Voltron Show
Limit Break Description: The performance of a century! Or, at the very least, for a turn. An illusion of the Red Lion appears, inflicting Light and Fire damage on enemies, and providing a minor damage buff (10%) to allies within line of sight to the performance. At higher levels, the more elaborate aka realistic the illusion and performance, and the higher the buff allies receive.
hatejakku: (what)

[personal profile] hatejakku 2018-08-31 07:24 pm (UTC)(link)
Player: Lina
Character Name: [OU] Finn
Limit Break Name: Mind Trick
Limit Break Description: Present enemies lose the will to fight for a set amount of turns which increases (1-4) depending on level. There's also a few bonuses:

Level 1: Breaks enemies out of berserk.

Level 2: In addition to level 1, breaks status ailments on self and allies.

Level 3: In addition to previous levels, casts Protect and Shell on self and allies.

Level 4: In addition to previous levels, buffs self and allies' Speed and Defence for 4 turns after Mind Trick wears off.
spaceforged: (Black lion: Delaying tactics)

[personal profile] spaceforged 2018-08-31 07:41 pm (UTC)(link)
Player: Sam

Character Name: [OU] Takashi Shirogane

Limit Break Name: Trust is earned

Limit Break Description: Shiro calls the Black Lion to him and there is a fifty/fifty chance the Lion will shield him and his party to absorb damage, or attack and deal damage to foes. Letting the party earn breathing room.

At level one the shield is at 15%. The attack damage dealt is moderate to the foe that last attacked. It goes up to 50% shield or extreme damage on one target or stun and moderate on all foes. This lasts one turn.
Edited 2018-08-31 19:42 (UTC)
sonoftenebrae: (attack)

[personal profile] sonoftenebrae 2018-09-01 01:34 am (UTC)(link)
Player: Liisa

Character Name: Ravus Nox Fleuret

Limit Break Name: Last Rites

Limit Break Description: Ravus leaps into the air, bringing down his sword and sending out a wave of Magitek lightning in a circle where he lands, slicing and blasting his target. The attack is seen here. The range and intensity of the lighting blast will increase at higher levels.
littlemhigan: (Default)

[personal profile] littlemhigan 2018-09-01 04:54 pm (UTC)(link)
Player: CMAK

Character Name: Castor Westmoore

Limit Break Name: The Echo

Limit Break Description: Castor gains a few precious seconds of insight into an enemy's mind, reacting to actions they haven't necessarily made yet.

Lvl 1: For 3 turns, Castor's evasion goes through the roof, making her nearly impossible to land attacks on. This includes AOE skills.

Lvl 2: In addition to Level 1's perks, Castor is also significantly more likely to land critical hits on her target.

Lvl 3: In addition to Levels 1 and 2's perks, any connecting attack that would otherwise render her out cold (or worse) is instead survived with 1 Hit Point (or leaves her near-death, however flavour and mechanics interact here). This perk lingers past the expiration of the other Melody perks, and is only good for ONE hit - she can get combo-locked into eating dirt.

Lvl 4: The Melody's duration extends to 5 turns.

(no subject)

[personal profile] littlemhigan - 2018-09-04 19:31 (UTC) - Expand

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saint_sami: (Default)

[personal profile] saint_sami 2018-09-02 04:04 pm (UTC)(link)
Player: Knux

Character Name: Sasami Masaki Jurai

Limit Break Name: The Goddess' Battleship

Limit Break Description: Sasami suddenly summons a massive wooden-like space battleship known as "Tsunami" and rain down intense firepower in a massive AOE effect while protecting Sasami and her allies from all damage for 2 turns. The damage is greater the lower the number of enemies it's used on.

Level 1: Will attack three enemies and protect Sasami and one ally.

Level 2: Will attack four enemies and protect Sasami and two allies.

Level 3: Will attack five enemies and protect Sasami and three allies.

Level 4: Will attack six enemies and protect Sasami and four allies.
mech_and_mutt: (Easy)

[personal profile] mech_and_mutt 2018-09-05 04:33 am (UTC)(link)
Player: Prof

Character Name: Red Savarin

Limit Break Name: Thrust Vector

Limit Break Description: Red Ignites a set of special vents on the back of his suit of armor / DAHAK Mark III / Omega Weapon for a sudden burst of phenomenal speed. This speed increase is used to perform a single-target rocket-boosted collision that will knock a lesser foe out of battle completely and deal [medium/strong/severe/overwhelming] damage to a greater foe.

Additionally, for the next three turns, Red is airborne, and gains an enormous increase both to his movement speed and his Evasion.
changelingdude: (b.b's animal icons: Wolf)

[personal profile] changelingdude 2018-09-06 03:18 am (UTC)(link)
Player:
Al
Character Name:
Beastboy
Limit Break Name:
The Beast Within
Limit Break Description:
When pushed to his absolute limit, Beastboy transforms into a powerful werebeast. In this form he possesses greatly enhanced strength, agility and speed, in addition to heightened senses and healing. However, this form is apparently also more feral, and his human consciousness and judgment are partially subdued when in this form.

(no subject)

[personal profile] changelingdude - 2018-09-12 17:38 (UTC) - Expand
righthandstand: (now i gotta be serious)

[personal profile] righthandstand 2018-09-09 05:03 pm (UTC)(link)
Player: Nara

Character Name: [OU] Okuyasu Nijimura

Limit Break Name: The Hand

Limit Break Description: Okuyasu briefly summons his Stand, The Hand, and swipes at a group of enemies in a single stroke, dealing damage and erasing and bufss and de-buffs cast on them. The damage increases with each level.
Edited 2018-09-09 17:03 (UTC)
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regisrex: (Default)

[personal profile] regisrex 2018-09-10 05:26 am (UTC)(link)
Player: Kiki
Character Name: [OU] Regis Lucis Caelum
Limit Break Name: Wall
Limit Break Description: Regis temporarily calls up a protective shield/Wall, an 'inverted bowl' or part of a sphere, made up of translucent blue crystalline-like hexagons which can protect those within it from both physical and magical damage, while other things (like rain/air/moderately strong wind) can pass through.

At the beginner level, it can cover an area of around 15 feet in diameter, he can hold it for two turns, and it can be broken by a very strong human with enhanced armor; at highest level, it can cover up a building, it can last up to five turns (depending on his concentration), and takes significantly more power to break.
daggercubed: (27)

[personal profile] daggercubed 2018-09-10 03:04 pm (UTC)(link)
Player: Tex

Character Name: Vax'ildan

Limit Break Name: Cunning Haste

Limit Break Description: Vax'ildan increases his movement speed and mobility considerably. For one turn, he is capable of moving twice as far as he ordinarily would. He is also slightly harder to hit. He is also capable of making a single, normal weapon attack in addition to whatever other action he was taking. However, to do this, he has to click his boots together like Dorothy in the Wizard of Oz.

(no subject)

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regalblaze: (9)

[personal profile] regalblaze 2018-09-10 04:34 pm (UTC)(link)
Player: Helena

Character Name: Ignis Scientia

Limit Break Name: Sage Fire

Limit Break Description: Staying true to his name, Ignis accumulates fire in his daggers to the point of breaking. After reaching the pinnacle, he charges at the enemy and unleashes the attack.
If the attack connects: the target is swallowed in flames and incinerated to ashes. The success of the connection depends on the distance and Ignis' ability (levels) to control it.
Success rate:
Level 1- 30%
Level 2- 40-50%
Level 3- 50-60%
Level 4- 60-70%
Level 5- 80-90%
If the attack doesn't connect: The fire that has been coalescing in the daggers unleashes on the ground, forming a pyre, burning things in the vicinity. Depending on the level, the size increases, forming a high wall of fire if the surroundings are right at level 5.
After mastering level 5, Ignis' control is high enough to let him decide if he wants to go after the enemy or use the attack for different purposes (forming defensive fire walls, knocking down most types of doors etc.)

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