Limit Break Description: Castor gains a few precious seconds of insight into an enemy's mind, reacting to actions they haven't necessarily made yet.
Lvl 1: For 3 turns, Castor's evasion goes through the roof, making her nearly impossible to land attacks on. This includes AOE skills.
Lvl 2: In addition to Level 1's perks, Castor is also significantly more likely to land critical hits on her target.
Lvl 3: In addition to Levels 1 and 2's perks, any connecting attack that would otherwise render her out cold (or worse) is instead survived with 1 Hit Point (or leaves her near-death, however flavour and mechanics interact here). This perk lingers past the expiration of the other Melody perks, and is only good for ONE hit - she can get combo-locked into eating dirt.
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Character Name: Castor Westmoore
Limit Break Name: The Echo
Limit Break Description: Castor gains a few precious seconds of insight into an enemy's mind, reacting to actions they haven't necessarily made yet.
Lvl 1: For 3 turns, Castor's evasion goes through the roof, making her nearly impossible to land attacks on. This includes AOE skills.
Lvl 2: In addition to Level 1's perks, Castor is also significantly more likely to land critical hits on her target.
Lvl 3: In addition to Levels 1 and 2's perks, any connecting attack that would otherwise render her out cold (or worse) is instead survived with 1 Hit Point (or leaves her near-death, however flavour and mechanics interact here). This perk lingers past the expiration of the other Melody perks, and is only good for ONE hit - she can get combo-locked into eating dirt.
Lvl 4: The Melody's duration extends to 5 turns.