Melodies of Eternity: The End!
Oct. 5th, 2019 06:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hello everyone! Seeing how the event has slowed down, and seeing how the end of the year with all of its holidays is nearing, we have decided to conclude the Endgame event with a summary, so as to not lose momentum. This means part 2 of Endgame will not be played out, instead it shall handwaved. Fear not though, for you have reached a happy ending. This post will detail how Endgame would have occurred, had it been played.
Furthermore, we are happy to announce the creation of the
melodiesof dressing room! While it is not modded, it is a place where players from both Melodies games can freely play in the aftermath of the storyline’s conclusion. World-hopping is possible, and you are free to invite friends of yours to this dressing room. Please refer to the dressing room’s navigation if you need any information. As a general rule, you are free to post whatever you like so long as it falls under the general rules that applied to the Melodies game.
There is an IC Log here for you to play out the conclusion to Melodies of Eternity. Should you have any questions regarding the summary, the plot, the Melodies lore, the dressing room, etc, please post your question in this post! We will reply, though some things may stay a secret forever…
SUMMARY
Calamity Knight would have either snapped out of it and been freed, or they would have been killed as enemies. Their death, should they have been enemies, could have occurred at any point between part 1 of the event up to the final boss battle. Calamity Knights that went full-on villains and died may be revived on Crystallis or Vaikuntha for the conclusion, following player wishes. However, they will have lost all of their Jobs and experience as a result.
Following the end of Part 1, the Heroes of Light would have traveled to the New Calamity to defeat it, as in spite of saving their homeworlds, enough were lost that a weaker Calamity still exists. However, the Calamity is alike to a Lovecraftian Abomination. Anyone trying to gung-ho and run into it would have lost their mind (at best) or been erased out of existence (at worst).
Jessie would have revealed herself to be the reincarnation of an Avatar of the Calamity, whilst MoE!Cid (awakened as Garland) and Sarah would have returned. Together, they would have created a safe zone in the Calamity from where they’d have been able to interact with it. The place would have been something of a surreal experience. The characters would have interacted with various aspects of the Calamity under the form of Avatars. Interactions, together with the amount of worlds saved in Phase 1, would have determined the strength of the final boss.
Balahaka would have thrown a ridiculous amounts of monsters and Calamity spawns at the Heroes, too much for them to handle. However, various NPCs encountered before would have come to the rescue. Notably Ultros, Gilgamesh and Godbert, the Moogles of Light, etc. With their help, they’d have been able to move forward.
The final boss battle would have had many phases. First Phase would have been Balahaka, second Phase would have been the Cloud of Darkness, third phase would have been the Cloud of Darkness merged with the Calamity. A fourth phase of the Calamity itself would have then have to be fought, though it is a hopeless battle, solvable only with words. This fourth phase could be skipped altogether if the characters approached Ramaa on the Enterprise, causing her to come at the end of Phase 3 and preventing the transition to a fourth phase altogether.
With the Calamity fading away, characters would have had to make a choice: let their homeworlds persisting in their twisted timeline, or restore the original timeline. It is impossible to keep both timelines co-existing. Each character would have had to make their choice for their homeworld. With their choice made, the Calamity would have faded away— Restoring the homeworlds’s existence and saving Vaikuntha.
Ramaa would have ended up mortally wounded and lost in the Dream Width. Characters would have had the choice to let her be, or rescue her. In the former case, she would have died. In the second case, she would have spent the remainder of her life with Kalki’s reincarnation
With Kalki and Ramaa both at peace, this would have concluded the story of the Melodies, seeing how none are left with the power or knowledge to mess with the Melodies on such a catastrophic scale.
POST-GAME
With the Calamity crisis solved, characters will have a big party at the Curti Center. You can play it in the IC Log. Following that, characters are all given a choice: they can stay on Vaikuntha, on Crystallis, go back home or go to someone else’s homeworld.
However, the choice doesn’t have to be permanent. Thanks to Dream Width-able airships, characters can now move between worlds at will. Please note, it includes only worlds that were represented in Melodies of Life or Melodies of Eternity. Characters from MoL are also allowed to now change the choice they made back at the end of MoL, granted someone can fetch them with an airship. The Enterprise will make the round of worlds so it can happen.
Upon going back to their homeworlds, characters will keep all of their memories and experience. They’ll come back to the exact canon point they were at, should they have restored their world’s timeline. Should their world be compatible with Jobs, they’ll be able to use Jobs. However, time travel is impossible. So while they’ll return to the moment they left their homeworld, any further world-hopping will have them be physically absent from their homeworlds.
And this is it! Thank you to all our players, present and past, without whom Melodies of Eternity wouldn’t have been the same. The one writing this would like to thank everyone on the mod team: without you, the game wouldn’t have been possible at all. We are very sorry the game came to an early conclusion, but we hope you enjoyed the game nonetheless, and we wish you the best of luck in all your future roleplay endeavors.
Furthermore, we are happy to announce the creation of the
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
There is an IC Log here for you to play out the conclusion to Melodies of Eternity. Should you have any questions regarding the summary, the plot, the Melodies lore, the dressing room, etc, please post your question in this post! We will reply, though some things may stay a secret forever…
SUMMARY
Calamity Knight would have either snapped out of it and been freed, or they would have been killed as enemies. Their death, should they have been enemies, could have occurred at any point between part 1 of the event up to the final boss battle. Calamity Knights that went full-on villains and died may be revived on Crystallis or Vaikuntha for the conclusion, following player wishes. However, they will have lost all of their Jobs and experience as a result.
Following the end of Part 1, the Heroes of Light would have traveled to the New Calamity to defeat it, as in spite of saving their homeworlds, enough were lost that a weaker Calamity still exists. However, the Calamity is alike to a Lovecraftian Abomination. Anyone trying to gung-ho and run into it would have lost their mind (at best) or been erased out of existence (at worst).
Jessie would have revealed herself to be the reincarnation of an Avatar of the Calamity, whilst MoE!Cid (awakened as Garland) and Sarah would have returned. Together, they would have created a safe zone in the Calamity from where they’d have been able to interact with it. The place would have been something of a surreal experience. The characters would have interacted with various aspects of the Calamity under the form of Avatars. Interactions, together with the amount of worlds saved in Phase 1, would have determined the strength of the final boss.
Balahaka would have thrown a ridiculous amounts of monsters and Calamity spawns at the Heroes, too much for them to handle. However, various NPCs encountered before would have come to the rescue. Notably Ultros, Gilgamesh and Godbert, the Moogles of Light, etc. With their help, they’d have been able to move forward.
The final boss battle would have had many phases. First Phase would have been Balahaka, second Phase would have been the Cloud of Darkness, third phase would have been the Cloud of Darkness merged with the Calamity. A fourth phase of the Calamity itself would have then have to be fought, though it is a hopeless battle, solvable only with words. This fourth phase could be skipped altogether if the characters approached Ramaa on the Enterprise, causing her to come at the end of Phase 3 and preventing the transition to a fourth phase altogether.
With the Calamity fading away, characters would have had to make a choice: let their homeworlds persisting in their twisted timeline, or restore the original timeline. It is impossible to keep both timelines co-existing. Each character would have had to make their choice for their homeworld. With their choice made, the Calamity would have faded away— Restoring the homeworlds’s existence and saving Vaikuntha.
Ramaa would have ended up mortally wounded and lost in the Dream Width. Characters would have had the choice to let her be, or rescue her. In the former case, she would have died. In the second case, she would have spent the remainder of her life with Kalki’s reincarnation
With Kalki and Ramaa both at peace, this would have concluded the story of the Melodies, seeing how none are left with the power or knowledge to mess with the Melodies on such a catastrophic scale.
POST-GAME
With the Calamity crisis solved, characters will have a big party at the Curti Center. You can play it in the IC Log. Following that, characters are all given a choice: they can stay on Vaikuntha, on Crystallis, go back home or go to someone else’s homeworld.
However, the choice doesn’t have to be permanent. Thanks to Dream Width-able airships, characters can now move between worlds at will. Please note, it includes only worlds that were represented in Melodies of Life or Melodies of Eternity. Characters from MoL are also allowed to now change the choice they made back at the end of MoL, granted someone can fetch them with an airship. The Enterprise will make the round of worlds so it can happen.
Upon going back to their homeworlds, characters will keep all of their memories and experience. They’ll come back to the exact canon point they were at, should they have restored their world’s timeline. Should their world be compatible with Jobs, they’ll be able to use Jobs. However, time travel is impossible. So while they’ll return to the moment they left their homeworld, any further world-hopping will have them be physically absent from their homeworlds.
And this is it! Thank you to all our players, present and past, without whom Melodies of Eternity wouldn’t have been the same. The one writing this would like to thank everyone on the mod team: without you, the game wouldn’t have been possible at all. We are very sorry the game came to an early conclusion, but we hope you enjoyed the game nonetheless, and we wish you the best of luck in all your future roleplay endeavors.